![]() Mario also needs to avoid getting squished by Roy. ![]() When Roy jumps out of a pipe, he causes a tremor upon landing, which temporarily stuns any players on the ground so be careful. He attacks by popping out of giant pipes that Kamek produces with his magic before the start of the battle. Roy Koopa is fought here for the second time. There is also no Checkpoint Flag so be sure not to die as you progress through the Castle. If Mario or any of the other players stay too long between a wall and the edge of the screen, the autoscrolling level squishes them, instantly killing them and causing them to lose a life. Podoboos are also common in this castle, especially in the first section. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. If the correct path is taken, a chime indicating so sounds and you will be able to go to the next part if it is incorrect, a buzzer sounds and you will have to repeat the same area all over again, this process repeats until you eventually go down the correct path. This is an autoscrolling castle level filled with lava pits, and three-way corridors, of which only one is the correct path, much like in Super Mario Bros. The level is unlocked after the player completes World 2-4, World 2-5, or World 2-6.
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